mirrorfalls:

Fundamentalist fearmongering video: This dungeon “master” is given complete control and “players” must do whatever dark things are demanded of them.

Real DM: Please, just cross the river. You’ve all tried to seduce the catfish and it didn’t work. I’m begging you.

tanoraqui:

tanoraqui:

concept: d&d campaign, mid-length to long, in which the party are reincarnations of the Knights of the Round Table. Key feature: neither characters nor players are aware of this. They have to figure it out. The Lady of the Lake should be an NPC who knows the truth.

@penig: Sounds like a lot of work for the DM.

Nah, cuz it’s just a reincarnation. Only the broad strokes need to match up, and you’d build the references slowly. Start the campaign in the Feywild (Avalon), maybe, and/or make sure they get there about 2/3 of the way through for answers. The cleric (or paladin) was Galahad once; give them a quest for a holy relic. A wizard or sorcerer or maybe bard is Merlin. Hell, maybe even Druid – absolutely primary spellcaster. Those are the only two for whom class really matters, though ofc it’d be nice if the new Arthur is proficient with a sword. Are there any siblings? Orkney bros, the poor sods. I’d be hella game for blade pact warlock Lancelot with the ‘son of the Lady of the Lake’ background, and his mom didn’t give him The sword (it’s not for him) but she did give him A sword, and it’s damn fine.

stevonnie-sandals:

Y’know, you could just make up accents in dnd. Tried to give ur character an Australian accent and failed? Well, there is no Australia in this fantasy universe, but there is conceivably a settlement of people who all speak in an accent which sounds, to our ears, like really bad Australian.

What I’m saying is just use the worst fuckong voices for all ur characters and if u get called out on then just say it’s how people talk in fricking green-mushrooms or wherever ur character comes from. Make your party suffer.

probablycatrpgideas:

voidbat:

prokopetz:

More unreasonable D&D magic items: an enchanted ring that appears to grant the wearer occasional strokes of plausibly deniable good luck. What it actually does is confer upon the wearer the near-religious loyalty of a mob of small, extremely stealthy goblin-like creatures who believe that it’s their sacred duty to help the ring’s bearer without allowing their involvement to become known. This works well enough in wilderness or dungeon; problems start to arise when the wearer gets back to town for some downtime, as the ring’s minions have never been outside the dungeon and have no idea how civilisation works, but still feel obliged to help.

i love these goblins and will defend them with my life.

I want to hug them and make them little hats

probablyevilrpgideas:

ee-3:

tyrannosaurus-rex:

the-bitch-of-izalith:

tyrannosaurus-rex:

typhlosionns:

shit-lizard:

dnd idea: an 8-ball but it has a d20 in it so you have to shake it and the d20 rises out of the murky liquid to decide your fate

Good news I found the exact opposite object

yall. every magic 8 ball already has always had a d20 inside.

It doesn’t have the numbers on it though so you can’t use it for dnd

thats quitter talk

ME: I try to jump over the gap
DM: Roll for acrobatics
8 ball: Not likely
DM: you take 97 damage and die

  1. My reply is no
  2. Don’t count on it
  3. My sources say no
  4. Very doubtful
  5. Outlook not so good
  6. Better not tell you now
  7. Cannot predict now
  8. Ask again later
  9. Reply hazy try again
  10. Concentrate and ask again
  11. Outlook good
  12. Most likely
  13. Signs point to yes
  14. As I see it, yes
  15. Yes
  16. You may rely on it
  17. Without a doubt
  18. Yes, definitely
  19. It is decidedly so
  20. It is certain

There ya’ go, nerds