jumpingjacktrash:

elventiefling:

butyouarenotthesun:

elventiefling:

butyouarenotthesun:

elventiefling:

sometimes a descriptor is just that, guys: a descriptor

oh, goat?

PLEASE give me context for that

so, our party was traveling in a mountainous area and the DM mentioned there was a goat a little ways away, just a little scenery building. the party immediately spent the next (real-life) 20 minutes insight checking the goat, detecting magic on the goat, questioning the goat, ect. eventually the sorcerer ended up killing and eating the goat. DM was very exasperated.

oh my GOD

i have the solution for this, my darlings: describe everything.

players do this when you’re usually sparse on description; they’ll fixate on the things you do describe, because whether consciously or not, you’ve trained them to think that you only describe important things. if you say, “it’s a 20×20 room with pillars along the walls, and at the end there’s a throne with a red brocade cushion on it,” they will fixate on the cushion. because it’s the only movable object in the whole scene! it’s the only thing with a color or texture!

so instead, you say, “this is clearly where he held court before he became a lich. it’s a pillared arcade of honey-colored marble [a nature check will reveal it was imported from a thousand miles away, very ostentatious] with square pillars in the southern style. a dusty carpet runs the length of it; where your footsteps stir up the dust, you can see the carpet was purple once. between the pillars are carved wooden chairs, some of the gilding still intact, where courtiers and functionaries could’ve waited for an audience. at the far end, beneath the rags of a moth-eaten banner, is a throne of age-blackened wood. unlike the other chairs, it was never gilded, but its brocade cushions are still there and still red on the underside where the light hasn’t bleached them.”

now you not only have plenty of things for them to investigate, most of them more informative to their goal, you’ve immersed them in ATMOSPHERE, which is what turns a game from a mere exercise in dice-rolling to a cooperative storytelling experience. your lich king is now more than just a dungeon boss, he’s the sad but frightening remnant of a once-great civilization, clinging to the shadow of its dust-smothered glory.

that’s the kind of thing that raises your ‘adventure zone’ and ‘critical role’ type adventures above the bored number-crunching of freshman weekends. and also avoids the frustration of a zillion pointless digressions.

Ideas for non-combat encounters/events

dare-to-dm:

For when you want some variety for your tabletop RPG.  These events will also give your players a chance to use character skills they don’t often have opportunities for.

  • Natural Disaster – Have the town the PCs are in catch on fire and see what they do!  Do they cut their losses and run?  Do they heroically try to save trapped townspeople?  What do they do about the aftermath?  Natural disasters are an interesting challenge because there can be lots of danger and drama without necessarily having a villain.  It may also get your PCs to use skills they don’t commonly have a chance to.  You could also try floods, earthquakes, raging storms while at sea, etc.
  • Powerful Fortress – Put one of your party’s goals in a location where they won’t be able to prevail through combat alone (Example: a fortress where they are vastly outnumbered).  Your players will have to rely on either stealth or guile (or both) to accomplish their goal.  The pacing of such events can be frustrating to some players, but few sessions are as rewarding as a creatively executed heist or infiltration.
  • Dangerous Crossing – Give them a dangerous physical obstacle to overcome.  A canyon, or a raging river, or quicksand or an old battleground littered with traps and mines.
  • Festival – Have the PCs encounter a festival or tournament!  With lots of contests! This could be a good opportunity for them to build their fame and fortune (especially if you allow gambling).  Some of my favorite sessions have involved festivals.
  • Entertainment – Put the PCs in a situation where they have to entertain someone.  What do they come up with?
  • Letter – Have one of the PCs receive a letter, either from an NPC they’ve dealt with before or from someone involved with their backstory.  This is a good way to make the consequences of their actions seem more real.  You can also use it to introduce new plotlines/sidequests.
  • Crafting Challenge – Put the PCs in a situation where they need to craft something in order to accomplish their goal.  Maybe they need to make something in order to fix a mechanism?  Or in order to satisfy some local gift-giving custom?  Or they need a forgery?  Maybe as part of an exchange for something else they need?
  • Lost and Found – Have your PCs discover someone or something that is clearly lost.  Maybe they find an infant in the wilderness.  Or a key with a strange inscription, or some kind of talisman.  Throw in a clue or two to present your players with a tantalizing mystery.  
  • Inhospitable Wilderness – Have the PCs go somewhere it’s an effort just to survive.  A barren desert, a treacherous swamp with poison gasses, a forest so dense the ground never sees the sun, or even the bottom of the ocean.  Test their endurance and survival skills!
  • Dinner Party – Have the PCs be summoned to a formal event!  Test them on the battlegrounds of social grace and etiquette!  Even better if it’s in a dangerous environment or an alien culture.
  • Thief – Have something important stolen from the PCs.  See how they handle it.
  • Needle in a Haystack – Give the PCs something very difficult to find.  Like a single specific housecat in a sprawling metropolis, or a legendary weapon of which there are many fakes/copies.  

Really, if you need any more inspiration, look at your player’s character sheets and see if they’ve invested any points in a skill they haven’t gotten to use much.  Then invent a challenge they could feasibly use that skill for.  If you can’t think of a situation that could be helped by an Appraise, Craft: Calligraphy or Handle Animal check, you need to practice your own creative problem solving skills!

Maybe a stupid idea, but maybe it already exists

inklesspen:

spontaneousmusicalnumber:

You start a game of DnD with a blank character sheet. Your DM has them all. You only discover stats and things as they become relevant. 

Like, “I rolled 7 on my constitution check”
“You get a +2 bonus so that’s a 9.” 
*Hurriedly marking it down*

Or 

“I would like to ask the innkeeper if there is anything weird going on in the area”
“Dragonborn are rare in these parts, so she is suspicious at your approach.”
“Wait I’m a DRAGONBORN?!?”

It would be absolute chaos but for a one-shot I feel it would be fun. Maybe all the characters have amnesia and they have to figure out what they can do from scratch.

It’s not D&D, exactly, but Alas Vegas is a RPG where the characters dig themselves out of shallow graves at the edge of the city and have to figure out who they are and what’s going on.

Notable for: instead of rolling dice, you play blackjack with tarot cards; the position of GM rotates every act so even the GM won’t know everything that’s going on (unless they read ahead where they’re told not to); you gain skills with flashbacks to your former life where you remember a little bit about who you are; you play blackjack with tarot cards